
Anastasia L
VFX Artist
Compétences

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Portfolio
Expérience professionnelle
Energy Solutions
Temps plein • 1 yr 11 mos
VFX Artist
Jul 2025 - Present • 11 mos
- Redesigned rain and snow particle systems in Niagara (UE5) that caused significant frame drops; optimized for 60% reduced GPU overhead while enhancing power with adjustable parameters for heavy rain or snowfall intensity and wind - Dynamic scaling for weather effects, automatically adjusting particle properties on vertical FOV, Camera distance - Realistic RealTime Game ready Explosions, Smoke, Fire, Hits, Weather simulations with interaction with the world in UE5, optimizing them to maintain 80 FPS on mid-range PCs - Convert Cascade Systems to Niagara Systems - CHAOS Destruction, Flesh in UE5 - Creating Simulations and Textures in Houdini, Embergen, Substance Designer - Setup UE Blueprints and Scratch Pad in Niagara modules - Setup Post Process Materials in UE5
3D Environment Artist
Aug 2024 - Aug 2025 • 1 yr
- Creating high-quality environments and props game-ready assets - UV unwrapping and baking maps - PBR texturing - Optimizing assets for performance and memory efficiency, including LODs - Integrating assets into the game engine (Unreal Engine 5) - Testing and validating models and textures directly within the game engine