I’m a Technical Artist & Unity Specialist with 8+ years of experience in AAA, mobile, and AR/VR development. Having worked with Ubisoft and Jio Tesseract, I create custom Unity Editor extensions, automation pipelines, shaders, and UI tools that save teams time and boost productivity. My focus is delivering clean, documented, and production-ready solutions that simplify complex workflows while keeping projects efficient, safe, and easy to maintain.... Plus d’infos