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Indie Game
Glitch Frame • Indépendant
Dec 2025 - Present • 5 mos
I am currently developing a narrative-driven psychological thriller in Unreal Engine 5 that explores the boundaries of artificial consciousness and trauma. The game follows a protagonist struggling with a unique 'instability' mechanic, where emotional states directly distort the environment and gameplay. Set across hauntingly atmospheric locations, the project combines high-fidelity visuals with a complex branching narrative and multiple endings, challenging players to navigate a world where the line between reality and programmed perception is constantly blurring