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À propos de moi
I am a 3D artist specializing in realistic MetaHuman characters, custom MetaHuman hair grooms, and 3D clothing for Unreal Engine 5. I create 3D Second Life clothes, MetaHuman clothing outfits, and CLO3D garments using professional workflows with Marvelous Designer. My services include character customization, realistic hairstyles, braids, curly hair, clothing retopology, UV mapping, fabric simulation, and UE5 asset integration. I focus on quality, realistic details, and production-ready assets for games, cinematics, animation, virtual production, digital humans, and metaverse projects.... Plus d’infos