
Adeel Z.
Game Systems Engineer, Game Developer, Unity 3D
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Game Engineer
Arcadian Lab • Temps plein
Mar 2023 - Jan 2026 • 2 yrs 10 mos
-- Owned technical development of mobile titles from prototype to live deployment, designing modular architecture allowing features to scale post-launch without refactoring. -- Implemented reusable gameplay frameworks (state machines, event-driven systems, pooling) to support expanding content and progression systems. --Stabilized runtime performance across diverse Android devices by controlling update lifecycles and memory usage. --Developed interactive playable ads in Unity (Luna) optimized for low load time and deterministic behaviour in ad network environments. --Collaborated with design teams to convert mechanics into data-driven configurations enabling rapid iteration without code changes. --Briefly contributed to cross-engine development in Cocos Creator (TypeScript) to support alternative runtime pipelines.
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anasyo10

Pakistan
Great Work!!! Very well written article. Great choice of words Will definitely order more gigs!!!
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