
Agor
Low Poly 3D Artist
Compétences

Voir mes services


Expérience professionnelle
Self employed / Freelance
Freelance • 4 yrs 6 mos
Low Poly 3D Character Artist
Feb 2026 - Present • 9 mos
Design and model stylized low poly 3D characters for indie games, animation projects, and retro-inspired visual concepts. Work on human characters, fantasy designs, horror characters, monsters, and game-ready character models with distinctive silhouettes and carefully controlled polygon counts. Create character meshes, apply textures and materials, and prepare models for rigging and animation where needed. Explore PS1, PSX, PS2, N64, and other retro 3D aesthetics alongside modern low poly character art. Prioritize the intended art style, usable geometry, and compatibility with the client's production workflow.
Low Poly 3D Artist
May 2025 - Present • 1 yr 6 mos
Create stylized low poly 3D models and game-ready assets for indie games, personal projects, and creative concepts. Specialize in low poly character modeling, 3D props, environment assets, and optimized models with clean shapes and efficient geometry. Work with Blender to develop original characters, objects, and environmental assets in modern low poly and retro-inspired PS1, PSX, PS2, and N64 styles. Focus on visual consistency, suitable topology, UV mapping, texturing, and preparing 3D assets for real-time game development. Additional services include character rigging and basic 3D animation when required by the project.
3D Environment and Prop Artist
Aug 2024 - Present • 2 yrs 3 mos
Create low poly 3D environments, modular scene elements, and game props for stylized and retro-inspired projects. Model environmental assets such as buildings, rooms, terrain elements, furniture, tools, vehicles, and decorative objects for game scenes. Explore low poly horror environments, abandoned locations, dark atmospheric settings, and classic PS1- and PSX-inspired visuals, as well as clean stylized environments. Focus on cohesive art direction, efficient geometry, readable forms, texturing, and practical asset organization for game development. Adapt models to different scene requirements and project specifications.