
Aizek Parker
3D Artist
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Expérience professionnelle
ArtStation
Temps plein • 1 yr 11 mos
Level Design
Nov 2025 - Aug 2026 • 9 mos
Designed and built game levels from initial blockouts to detailed environments. Used Blender to plan layouts, define locations of key areas, biomes, roads and points of interest. Worked closely with the project lead to discuss and refine level concepts before implementing them in the game. Designed branching road networks and exploration paths to encourage players to explore the environment rather than simply follow a linear route. Gradually developed levels from large-scale blockouts to detailed environments, including terrain, structures, props, vegetation and environmental storytelling.
3D Artist
Mar 2024 - May 2025 • 1 yr 2 mos
Full cycle of creating 3D models for a mobile game (searching for references, modeling, texturing, integration into Unity). - Optimizing assets for mobile devices without losing quality. - Working with different tools: - Modeling: Blender - UV mapping: RizomUV - Texturing: Clip Studio Paint, Substance Painter - Integration: Unity - Interaction with the programming team for better compatibility of assets in the game.