Certaines informations sont présentées en anglais.
À propos de moi
I’m a 3D artist specializing in hard surface modeling and game-ready props. I create clean, optimized assets with high-quality PBR textures, suitable for games, real-time applications, and product visualization.
I have experience modeling arcade machines, mechanical props, and electronic devices with a focus on topology, UV efficiency, and visual detail.
Tools I use: Blender, Maya, Substance Painter, and Marmoset Toolbag.
I focus on delivering production-ready assets with clear communication and reliable turnaround.
Feel free to message me before placing an order to discuss your project.... Plus d’infos