a
ali_davs

Ali Davs

@ali_davs

I Build Godot Games That Ship 2D, 3D, Prototype to Product

Argentine
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Most game ideas die because of slow developers and broken code. I fix that. I'm a Godot 4 specialist 2D games, 3D games, mechanics, prototypes, level design, and custom assets. Everything built with clean GDScript and modular architecture so your project stays scalable. No royalties. No license fees. Cross-platform in one click. Godot is the smart choice for indie and startup game builds and I know it inside out. Clean code. Fast delivery. Clear communication. Message me, let's build your game.... Plus d’infos

Compétences

a
ali_davs
Ali Davs
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Création de jeu complète
I will build your 2d game in godot 4 with clean gdscript and polished mechanics
Création de jeu complète
I will develop your 3d game in godot 4 with environment, mechanics, and clean architect

Portfolio

Expérience professionnelle

Game_Or

Indie Game Developer

Game Or • Freelance

Aug 2025 - Mar 20267 mos

Built and shipped personal game projects using Godot 4, focusing on gameplay mechanics, level design, and complete game loops. Developed expertise in GDScript, 2D tilemap systems, 3D scene architecture, enemy AI with state machines, save/load systems, and cross-platform export for PC, mobile, and web.

Freelance Godot 4 Game Developer

Gameverse • Indépendant

Jan 2024 - Jan 20251 yr

Developed 2D and 3D games, prototypes, and interactive experiences using Godot 4 and GDScript. Projects include platformers, top-down games, rapid mechanic prototypes, level design, and custom game systems. Delivered clean, modular, and documented code for indie developers, startup founders, and game studios

Game Developer Game Jam Participant

GameBoost • Temps partiel

Jan 2022 - Dec 20231 yr 11 mos

Participated in game jams and collaborative game development projects using Godot 4. Responsible for rapid mechanic prototyping, GDScript system design, and level construction under tight deadlines. Demonstrated ability to scope, build, and deliver playable game builds within 48–72 hours.