Certaines informations sont présentées en anglais.
À propos de moi
I am a 3D Artist with a Games Art degree, specialising in topology cleanup, retopology, and game-ready asset preparation.
I help clean up messy 3D meshes, including AI-generated models, by creating cleaner quad-based topology, improving edge flow, and preparing assets for further production steps such as UV unwrapping, baking, texturing, rigging preparation, or real-time use.
I work with 3ds Max, Blender, ZBrush, Substance Painter, Unreal Engine, and Photoshop, with strong attention to clean topology, optimisation, and visual consistency.... Plus d’infos