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À propos de moi
I specialize in 3D asset optimization for games, real-time applications, web, and digital projects.
I help clients reduce polygon counts, optimize mesh geometry, clean 3D assets, and prepare models for efficient use while preserving visual quality as much as possible.
My workflow combines Blender-based processing with quality checking to deliver consistent and efficient results.
I can work with common 3D formats including OBJ, FBX, GLB, GLTF, and STL.
My goal is simple: clean, optimized, and well-organized 3D assets with reliable delivery.... Plus d’infos