a
andrewgorgeous

Andew Mikhajlov

@andrewgorgeous

Stylized Props and Environment 3D Artist working in Blender, ZBrush

Russie
Anglais, Russe
Certaines informations sont présentées en anglais.
À propos de moi
3D artist specializing in stylized props, environments, and weapons — built in Blender & ZBrush. I work with indie developers and studios who need game-ready assets with personality: clean topology, baked normals, PBR textures optimized for Unity or Unreal. What you get: → Sculpt-to-retopo workflow (ZBrush + Blender) → PBR maps: Albedo, Normal, Roughness, Metallic, AO → Formats: .FBX, .OBJ, .BLEND → Fast responses and revisions until you're satisfied Currently building my review base — great quality at an early price. Message me with your reference and I'll confirm the scope within hours.... Plus d’infos

Compétences

a
andrewgorgeous
Andew Mikhajlov
hors ligne • 

Voir mes services

Accessoires et objets
I will stylized 3d props and environment assets in zbrush

Portfolio

Expérience professionnelle

Freelancing_Career

Freelancing Career

Freelance • 2 yrs

Freelance 3D Artist

Jan 2025 - Present1 yr 4 mos

Freelance 3D artist specializing in stylized game assets, props, and environment design. Full pipeline ownership — from concept blocking and high-poly sculpting in ZBrush to retopology, UV unwrapping, PBR texturing in Substance Painter, and engine integration in Unreal Engine. Key work: stylized props and environments for indie game developers, 3D model integration into web interfaces via WebGL, character and environment design for mobile and PC games. Clients across game development, app design, and interactive media.

3D Artist | Game Studio

Jul 2024 - Dec 20245 mos

Sugar Games Mobile Game Development Studio Worked as a 3D artist at a mobile game studio creating stylized characters, props, and environment assets for mobile and PC games. Responsibilities included full asset pipeline: 3D modeling, ZBrush sculpting, PBR material setup, scene composition, lighting, and rendering. Created character animations (movement, emotions, interactions) and contributed to concept art and visual development. Collaborated directly with game designers on level and world design.

3D Artist | Game Development

Apr 2024 - Jul 20243 mos

Metako TOO 3D artist focused on environment and location design for mobile games. Created scene compositions, managed PBR material workflows, and produced high-quality renders for in-game and marketing use. Worked on location design and world-building assets, with emphasis on visual consistency across scenes. Contributed to art direction decisions and visual style development.