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arhamalik_

Arham Malik

@arhamalik_

Build Amazing Things: AI Integrations, Scalable Web Apps and 3D Visualizations

Pakistan
Ourdou
Certaines informations sont présentées en anglais.
À propos de moi
Hi, I'm Arham. I'm a Software Engineer with a unique blend of skills: I build the complex, data-driven systems that power modern businesses, and I create the immersive 3D visuals that bring ideas to life. I've delivered production-ready platforms ahead of schedule, slashed database query times by over 60%, and built tools used by hundreds. Whether you need a developer to tackle a complex backend, an artist to visualize a concept, or a partner to bring a complete digital product to market, I'm here to help. So let's discuss & build your project. Portfolio: https://arhhaam-nexus.vercel.app/... Plus d’infos

Compétences

a
arhamalik_
Arham Malik
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Création de jeu complète
I will develop custom game mechanics 2d 3d and isometric
Sites web IA & Logiciel
I will ai powered analytics and dashboards with visuals

Portfolio

Expérience professionnelle

Java Developer

Zindigi Microfinance Bank • Temps plein

Nov 2025 - Present6 mos

• Working on data integrations with the microfinance banking systems • Handling API Calls and manipulation of data so that the mobile banking can seem bankless

Software Engineer

RedCoast Corporation • Temps plein

May 2025 - Nov 20256 mos

• Reduced ETL runtime 15% by refactoring Python/ BigQuery pipelines and adding partitioning and clustering. • Cut query latency 60% and lowered scanned bytes 30% via query rewrites and cached-results strategy. • Automated 7+ daily jobs with Cloud Functions/Run, Scheduler, and Pub/Sub. • Automated 60-day backfills, improving data freshness/ throughput 60%.

Game Developer

Final Year Project • Indépendant

Jan 2025 - Aug 20257 mos

• Fear Meter Mechanics: A core gameplay system that tracks the protagonist's psychological state. As fear increases, reality distorts, visuals warp, audio becomes unreliable, and gameplay mechanics shift, forcing players to manage their mental state strategically. • Memory Fragmentation: Procedurally generated maps reflect the protagonist's fractured memory. Each playthrough offers different layouts, symbolizing how trauma fragments coherent thought and creates a disorienting psychological landscape. • Survival Through Psychology: Traditional survival mechanics are reimagined through a psychological lens. Health represents mental stability, items symbolize coping mechanisms, and 'enemies' manifest as psychological manifestations rather than physical threats. • Game Architecture: Built with Godot Engine using GDScript, implementing modular component-based architecture for gameplay systems. Designed scalable state machines for character AI, fear mechanics, and environmental interactions with clean separation of concerns. • AI & Behavior Systems: Developed sophisticated AI systems with unpredictable behavior patterns that respond to player's mental state. Implemented behavior trees, steering behaviors, and dynamic decision-making to create compelling psychological encounters. • Procedural Generation: Engineered procedural generation system for creating unique map layouts representing fragmented memories. Utilized algorithms for room placement, corridor generation, and symbolic environmental storytelling to ensure replayability. • Performance Optimization: Implemented advanced object pooling, efficient collision detection, and optimized rendering techniques. Achieved consistent 60 FPS on low-end hardware through profiling, memory management, and batched rendering strategies.