I will create a stylized 3d game character model in overwatch art style


À propos de ce service
Looking for a stylized 3D game character model in the Overwatch art style? I create high-quality stylized characters built for real-time use in Unity, Unreal Engine, or any game engine.
What you'll get:
- Stylized character sculpted in ZBrush with clean, game-ready topology
- PBR textures (Diffuse, Normal, Roughness) optimized for real-time rendering
- Proper UV unwrapping and mesh optimization
- Delivery in FBX, OBJ, or Blender file format
- Premium tier: full rig compatible with Unity/Unreal humanoid rigs
I specialize in the stylized low-poly aesthetic used in games like Overwatch, World of Warcraft, and mobile RPGs. Perfect for indie game developers, game jams, personal projects, or portfolio pieces.
Every package includes revisions, and I'll share WIP screenshots at key milestones so you're never in the dark.
Message me before ordering if you have a specific concept or reference. I'll confirm it fits your package before we start.
Préférence du type de livraison
Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.
Découvrez Arthur Art
- DeHonduras
- Membre depuisfévr. 2025
Langues
Espagnol, Anglais
Mon portfolio
FAQ
What file formats will I receive?
You will receive FBX, OBJ, and the original Blender (.blend) file. If you need a different format, just message me and I will do my best to accommodate.
Can I use the character in a commercial game?
Yes! Once the order is complete and paid, you own full commercial rights to use the character in any project including games, apps, or video content. No royalties or additional fees.
Do you need my concept art or can you work from a description?
I can work from concept art, reference images, or a written description. The clearer your reference, the closer the result will be to your vision. I recommend sharing references before ordering so we are aligned from the start.

