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À propos de moi
I work across a range of 3D modelling tasks, focusing on creating, improving, and preparing assets for real use in games and modding projects. I build and refine 3D models to ensure they are clean, efficient, and suitable for in-game use. A key part of my workflow is topologizing assets to optimise performance while maintaining visual quality. I also specialise in GTA asset conversion and implementation, making sure models work smoothly in game. Alongside this, I use Photoshop to edit textures and ensure assets look polished and professional.... Plus d’infos