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À propos de moi
I’m an Expert Character Modeler and 3D Sculpt Artist delivering high precision, production ready models for games, collectibles, cinematics, and 3D printing. I specialize in realistic and stylized character sculpting, anatomy accuracy, high poly detailing, retopology, UV mapping, and clean topology. Proficient in ZBrush, Blender, Maya, Substance 3D Painter, and Unreal Engine. I provide game ready assets, STL files for 3D printing, optimized meshes, and professional texturing with industry standard workflow. Contact Me Today... Plus d’infos