b
ballbot1

Ballbot

@ballbot1
Corée du Sud
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Hello! This is Unreal Freelancer Ballbot. Release of 2 or more games, Based on the experience of carrying out various projects other than the success of the parent company's government support project, we will do our best to satisfy our clients. I'll prove it with my actions, not just my words.... Plus d’infos

Compétences

b
ballbot1
Ballbot
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Création de jeu complète
I will create a high quality commercial game using ue5

Portfolio

Expérience professionnelle

YOLOv26 & Blackwell GPU: Floorplan-to-UE5 AI

ShiningPass • Freelance

Apr 2025 - Feb 202610 mos

Re-commissioned by 'Shining Pass', I architected and developed a ground-breaking system that automatically converts 2D floorplans into immersive, 1:1 scale, identical-to-reality 3D environments within Unreal Engine 5 for instant interior visualization. Tech Stack AI: YOLOv26, Python 3D & Integration: Unreal Engine 5, Blueprints/C++ Hardware: NVIDIA Blackwell Architecture GPUs Key Contributions & Technical Highlights State-of-the-Art AI Development: Engineered a custom Python-based computer vision model utilizing YOLOv26. Trained the model using NVIDIA's latest Blackwell architecture GPUs to ensure maximum inference accuracy and speed. Complex System Architecture: Designed and implemented a robust pipeline that seamlessly bridges AI inference with Unreal Engine 5. Precision Real-World Scaling: Developed sophisticated inference functions to extract coordinate data, followed by advanced logic within UE5 to calibrate and match these coordinates to exact real-world 1:1 scale dimensions.

VR Police Training

S.Korea Konkuk Univ • Freelance

May 2023 - Apr 20251 yr 11 mos

Project Overview: Developed an immersive VR training simulator for Konkuk University's RV.LAB, designed to train police officers in the appropriate use of physical force in various high-pressure scenarios. My Role & Challenges Solved: The primary goal was to create highly realistic and responsive environments where users could experience tension and make split-second decisions. Built complex interactive scenarios and logic using Unreal Engine. Optimized VR performance to ensure a seamless and motion-sickness-free experience for users. Implemented detailed physics and object interactions to simulate real-world physical force accurately. Tech Stack: Unreal Engine (Blueprints / C++) VR Headset Integration (e.g., Meta Quest 3) 3D Environment Setup & Optimization