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Expérience professionnelle
YOLOv26 & Blackwell GPU: Floorplan-to-UE5 AI
ShiningPass • Freelance
Apr 2025 - Feb 2026 • 10 mos
Re-commissioned by 'Shining Pass', I architected and developed a ground-breaking system that automatically converts 2D floorplans into immersive, 1:1 scale, identical-to-reality 3D environments within Unreal Engine 5 for instant interior visualization. Tech Stack AI: YOLOv26, Python 3D & Integration: Unreal Engine 5, Blueprints/C++ Hardware: NVIDIA Blackwell Architecture GPUs Key Contributions & Technical Highlights State-of-the-Art AI Development: Engineered a custom Python-based computer vision model utilizing YOLOv26. Trained the model using NVIDIA's latest Blackwell architecture GPUs to ensure maximum inference accuracy and speed. Complex System Architecture: Designed and implemented a robust pipeline that seamlessly bridges AI inference with Unreal Engine 5. Precision Real-World Scaling: Developed sophisticated inference functions to extract coordinate data, followed by advanced logic within UE5 to calibrate and match these coordinates to exact real-world 1:1 scale dimensions.
VR Police Training
S.Korea Konkuk Univ • Freelance
May 2023 - Apr 2025 • 1 yr 11 mos
Project Overview: Developed an immersive VR training simulator for Konkuk University's RV.LAB, designed to train police officers in the appropriate use of physical force in various high-pressure scenarios. My Role & Challenges Solved: The primary goal was to create highly realistic and responsive environments where users could experience tension and make split-second decisions. Built complex interactive scenarios and logic using Unreal Engine. Optimized VR performance to ensure a seamless and motion-sickness-free experience for users. Implemented detailed physics and object interactions to simulate real-world physical force accurately. Tech Stack: Unreal Engine (Blueprints / C++) VR Headset Integration (e.g., Meta Quest 3) 3D Environment Setup & Optimization