I will create a realistic game ready 3d model and asset ready to use

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baptiste_lk
B
baptiste_lk
Baptiste D.
Certaines informations sont présentées en anglais.

À propos de ce service

IMPORTANT: If you're unsure which offer to choose, please contact me with your design or idea before ordering, and I'll guide you to the right option.

I can also create a custom offer for larger or more specific projects, feel free to contact me for that as well.


Hey! Looking for a custom 3D model for your game or film? You've come to the right place!

I'm a 3D artist specializing in game-ready assets and currently working on my own Unreal Engine game. This means I create assets that are optimized and production-ready.


For my skills and previous work, you can check my profile. Here are the services I can offer :


  • Realistic 3D models created using a high-to-low poly baking workflow (the original high-poly model can be included as an extra if needed)
  • Low-poly or cartoon/stylized models
  • Sets of modular models for environments (please contact me before ordering this option)
  • Optimized game assets tailored to a specific game engine
  • LOD creation
  • Texturing up to 8K resolution
  • UV Unwrapping
  • High Quality Renders

All assets are delivered ready to use, with clean topology and proper optimization for real-time performance.


Note : I mainly use Blender, Substance Painter and Unreal Engine 5.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Baptiste D.

Baptiste D.

3D Artist

  • DeFrance
  • Membre depuisjanv. 2026
  • Langues

    Français, Anglais
I’m a 3D artist with a strong foundation in game-ready 3D models, specializing in realistic hard-surface assets for games and film. I work with optimized topology, PBR workflows, UVs with texel density in mind, texturing, LOD creation, and biped character rigging. I integrate assets into Unreal Engine with performance and production constraints in mind. I also run my own Unreal Engine–focused game development studio.

Mon portfolio