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À propos de moi
I am a professional 3D rigging artist specializing in character, facial, and full-body rigging for animation, games, VTubers, and virtual avatars. I work with Blender, Maya, Unity, Unreal Engine, iClone, Character Creator, VRChat, MMD, GMod, Fallout, VRM, and more. I provide clean weight painting, skinning, ARKit blendshapes, face tracking, lip sync, mocap, IK/FK controls, and animation-ready rigs.... Plus d’infos