
Bevis Guilmette
Stylized 3d and 2d Characters for Games, Films, and Animation
Compétences

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Expérience professionnelle
2D & 3D Character Artist
Freelancer
Feb 2024 - Feb 2024 • 0 mos
Worked independently with clients to develop custom 2D and 3D characters for animation, gaming, illustration, and collectible projects. Created stylized character models, anime inspired figures, cartoon designs, and detailed digital assets based on client concepts and references. Managed the creative process from initial concept interpretation to modeling, sculpting, texturing, and final asset preparation. Adapted designs to meet specific visual requirements, incorporated client feedback, and maintained consistent communication throughout production. Delivered organized digital assets suited to their intended use while prioritizing visual quality, originality, and client satisfaction.
2D Character Designer and Animator
Blue Zoo Animation Studio
Dec 2023 - Dec 2023 • 0 mos
Created 2D cartoon character designs for animation focused projects, emphasizing expressive facial features, appealing silhouettes, clear shapes, and consistent character proportions. Translated written descriptions and visual references into character artwork that supported the intended story, tone, and artistic direction. Developed character expressions, poses, and movement studies to communicate personality and provide useful references for animation. Refined drawings based on creative feedback, maintained consistency across character views, and organized artwork for production use. Applied knowledge of gesture, timing, and visual storytelling to create engaging character designs that could be adapted for animated scenes and related illustrations.
Junior 3D Character Artist
Ubisoft • Temps partiel
Jun 2022 - Jul 2022 • 1 mo
Contributed to 3D modeling tasks by developing and refining character assets according to established project references and artistic guidelines. Worked on character proportions, mesh structure, sculpting details, UV preparation, and material application to achieve clean and visually consistent results. Assisted with improving existing models, correcting geometry issues, and preparing assets for downstream production workflows. Collaborated with other creative team members to implement revisions, maintain organized project files, and ensure that completed models aligned with the intended style and technical requirements. Focused on improving modeling efficiency, maintaining attention to detail, and producing polished 3D assets.