Elizabeth Z.y.
Senior 3D Artist for Game Ready Assets and 3D Printing
Compétences

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Portfolio
Expérience professionnelle
3D Artist | GameDev & 3D Printing
Self • Indépendant
Feb 2026 - Present • 8 mos
Worked with independent and international clients across game development, animation, visualization, and 3D printing projects. - Delivered high-quality 3D solutions for independent and international clients across game development, animation, and digital visualization. - Created realistic and stylized characters, environments, props. - Designed and sculpted custom models for 3D printing, including decorative, collectible, and functional objects. - Handled direct client communication, translating complex technical requirements and creative concepts into polished final deliverables.
Self Employed
Temps plein • 8 yrs 2 mos
Senior 3D Artist
Dec 2017 - Jan 2026 • 8 yrs 1 mo
Senior 3D Artist | ARVI VR (December 2017 - January 2026 | Kyiv, Ukraine) Worked on multiple VR projects ranging from multiplayer shooters and tower defense games to escape-room experiences. Created production-ready environments, gameplay assets, and visual effects while balancing visual quality and strict VR performance requirements. - Developed realistic and stylized environments, characters, props, and large-scale modular environments for VR projects, including complete gameplay spaces assembled and optimized directly in Unity. - Owned the full asset production process, transforming loosely defined concepts into production-ready content through visual development, technical problem-solving and final Unity integration. - Built and assembled game levels in Unity, including environment composition, lighting, post-processing, baked lighting workflows, reflection probes, light probes, materials and gameplay-ready scene optimization. - Integrated AI-assisted workflows for concept development, visual exploration, asset generation, and custom Unity tool creation to accelerate production pipelines. - Produced VFX, shaders, simple rigs, and animations. - Mentored junior artists through asset reviews, technical guidance, and production support. - Contributed to pipeline improvements, production workflows, and AI-assisted tool development that accelerated asset creation, scene assembly, and optimization tasks. - Coordinated with design, programming, animation, and QA teams to align artistic goals with technical and gameplay requirements.
Junior 3D Generalist
Nov 2017 - Dec 2017 • 1 mo
Worked on early-stage game development projects, gaining hands-on experience in real-time graphics, Unity workflows, asset production, and technical implementation. • Created and modified 3D assets, including modeling, texturing, and scene assembly. • Worked with photogrammetry • Worked with Unity and scripting to support gameplay and interactive systems. • Contributed to prototype development and experimental interactive solutions.