I will create high quality game ready 3d hard surface model


À propos de ce service
Professional 3D Hard Surface Modeling & Texturing
Are you looking for high-quality, game-ready 3D assets? I am a 3D Artist based in the UK, specializing in detailed hard-surface modeling and realistic PBR texturing. I focus on creating optimized models that are ready to be dropped straight into Unreal Engine or Unity.
What I can do for you:
- High-quality Hard Surface modeling (Blender).
- Optimized low-poly topology with high-poly bakes.
- Professional PBR texturing (Substance Painter).
- Clean UV unwrapping and map baking.
- Weighted Normals: I use weighted normals to ensure perfect shading and smooth highlights on hard edges and bevels, giving your models a high-quality, baked look even on low-poly meshes.
- Efficient UVs: Optimized padding and texel density for the best texture quality.
Why choose my services:
- UK-based: Smooth communication and reliability.
- Technical Precision: No messy meshes, only clean and optimized geometry.
- Quality Focused: I treat every asset as a "hero" object.
PLEASE CONTACT ME BEFORE PLACING AN ORDER to discuss the complexity and specific requirements of your project. Let's build something great together!
Préférence du type de livraison
Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.
Découvrez Bogdan
3D Game Artist Hard Surface Specialist
- DeRoyaume-Uni
- Membre depuisaoût 2025
Langues
Ukrainien, Anglais
Mon portfolio
FAQ
Which software do you use for modelling and texturing?
I use Blender for high-poly and low-poly modelling and Substance Painter for professional PBR texturing.
Do you use Weighted Normals in your workflow?
Absolutely. I apply weighted normals to ensure perfect shading and smooth highlights on hard edges, giving the asset a premium look even on lower polycounts.
Do you provide models with logical naming and organized hierarchy?
Yes, all parts of the model are logically named, and the collection hierarchy is organized. This makes it easy to navigate the file and integrate it into your project without any confusion.

