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À propos de moi
I’m a 3D character and Unreal Engine specialist focused on creating realistic, interactive digital humans and AI avatars. I work with UE5, MetaHuman, VRM avatars, ARKit 52 blendshapes, Live Link Face, facial animation, lip-sync, and AI voice/TTS integration.
Whether you need a talking avatar, facial mocap setup, VRM face rig, AI NPC, or interactive digital human, I can help turn your character into a responsive and realistic experience.
Let’s bring your avatar to life.... Plus d’infos