I will create a production ready maya character rigging for unity and unreal games


À propos de ce service
Production-Ready Character Rigging for Game Developers
Your character is finished...
But your animator can't animate it.
I create clean, production-ready character rigs in Maya that are optimized for game development and animation.
Whether you're building a Unity game, Unreal Engine project, VR experience, or animated cinematic, I'll deliver a rig that's reliable, organized, and easy to animate.
Perfect For:
- Indie Game Studios
- Unity Developers
- Unreal Developers
- VR Projects
- Animation Teams
- Character Artists
What You Receive:
- Clean bone hierarchy
- Professional skin weighting
- IK/FK controls
- Animator-friendly controllers
- Deformation fixes
- Organized Outliner
- Game-ready export setup
- Revision support
I focus on rigs that save your animation team time not rigs that create future problems.
Message me before ordering if your character has complex clothing, armor, wings, tails, facial controls, or non-human anatomy.
Découvrez BRADEN
Roblox ugc bundle expert
- DeÉtats-Unis
- Membre depuisjuin 2026
- Temps de réponse moy.1 heure
Langues
Anglais
FAQ
Do you rig characters for Unity?
Yes. I create rigs suitable for Unity workflows.
Do you rig for Unreal Engine?
Yes. I can prepare rigs compatible with Unreal animation pipelines.
Can you rig stylized characters?
Absolutely.
Do you animate too?
This gig focuses on professional rigging. Animation can be discussed separately.
Can you fix bad skin weights?
Yes.
Do you rig creatures?
Yes, after reviewing the model.
Which file formats do you accept?
FBX OBJ MA MB

