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À propos de moi
i, I’m a 3D car modeling expert specializing in realistic and stylized vehicle designs for games, films, AR/VR, advertising, and product showcases. With years of experience in Blender, Maya, and Cinema4D, I create high-detail car models that are optimized for rendering, animation, and real-time use.
Whether you need a photorealistic sports car, a low-poly vehicle for gaming, or a custom concept car designed from sketches, I deliver clean topology, PBR textures, UV-unwrapped assets, and rigging for wheels/doors. ... Plus d’infos