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À propos de moi
About Over the past 6+ years I've worked across a range of games with Unity and C#, casual and mobile titles, arcade games, and real-time multiplayer. I've built custom room systems with matchmaking and state synchronization, developed core gameplay mechanics, and optimized games for mobile devices, taking projects from prototype to playable build. Open to freelance work, collaborations, and full-time roles... Plus d’infos