
Mateus Carlvaho
Custom furry avatars and VTuber models, built to work
Compétences

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Expérience professionnelle
3D Character Artist || Blender Specialist
Ubisoft • Freelance
Jan 2026 - Apr 2026 • 3 mos
Worked as a 3D Character Artist and Blender Specialist at Ubisoft, contributing to the creation of detailed, high-quality 3D characters for interactive gaming projects. Responsible for transforming concept art, visual references, and creative direction into production-ready character models while maintaining strong artistic quality and technical accuracy. Created realistic and stylized characters, creatures, and supporting assets using Blender, with a focus on anatomy, proportions, silhouettes, clothing, accessories, and character details. Managed key stages of the character production pipeline, including blockout, polygonal modeling, digital sculpting, retopology, UV unwrapping, texturing, material creation, and mesh optimization. Developed clean, animation-friendly topology and optimized models for real-time game environments while maintaining the intended visual quality. Created detailed high-resolution sculpts and translated them into efficient game-ready meshes suitable for rigging, animation, and engine integration. Worked with physically based materials and texture workflows to achieve realistic surface definition and consistent visual results. Collaborated closely with art directors, concept artists, technical artists, riggers, animators, designers, and other production teams to ensure characters met artistic direction and technical requirements. Incorporated feedback throughout production, refined models based on review, and maintained consistency across character assets. Used Blender as a primary modelling and development tool while adapting to established production pipelines and technical constraints. Maintained organized assets, met project deadlines, and contributed to improving character quality, workflow efficiency, and overall visual consistency across the project.