c
carlvalhoe

Mateus Carlvaho

@carlvalhoe

Custom furry avatars and VTuber models, built to work

Brésil
Portugais, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I make custom VRChat avatars, with a focus on furry characters. That covers full avatar builds, outfits fitted to your existing model, and Warudo setup if you stream. I also handle VTuber models with ARKit tracking so your face and expressions carry over properly. Everything is optimized and upload-ready, so you can jump straight in. Send me a reference or a rough idea and I'll tell you what's possible before you order. Happy to work from your sketches or start from scratch. Revisions included until it looks right.... Plus d’infos

Compétences

c
carlvalhoe
Mateus Carlvaho
hors ligne • 
Temps de réponse moyen de 18 heures

Voir mes services

Art NSFW
I will create custom furry vrchat avatar, 3d vrchat avatar vrc character fursona model
Modélisation de personnage 3D
I will create furry 3d vtuber model, arkit avatar warudo setup vrm model 52 blendshapes

Expérience professionnelle

Ubisoft

3D Character Artist || Blender Specialist

Ubisoft • Freelance

Jan 2026 - Apr 20263 mos

Worked as a 3D Character Artist and Blender Specialist at Ubisoft, contributing to the creation of detailed, high-quality 3D characters for interactive gaming projects. Responsible for transforming concept art, visual references, and creative direction into production-ready character models while maintaining strong artistic quality and technical accuracy. Created realistic and stylized characters, creatures, and supporting assets using Blender, with a focus on anatomy, proportions, silhouettes, clothing, accessories, and character details. Managed key stages of the character production pipeline, including blockout, polygonal modeling, digital sculpting, retopology, UV unwrapping, texturing, material creation, and mesh optimization. Developed clean, animation-friendly topology and optimized models for real-time game environments while maintaining the intended visual quality. Created detailed high-resolution sculpts and translated them into efficient game-ready meshes suitable for rigging, animation, and engine integration. Worked with physically based materials and texture workflows to achieve realistic surface definition and consistent visual results. Collaborated closely with art directors, concept artists, technical artists, riggers, animators, designers, and other production teams to ensure characters met artistic direction and technical requirements. Incorporated feedback throughout production, refined models based on review, and maintained consistency across character assets. Used Blender as a primary modelling and development tool while adapting to established production pipelines and technical constraints. Maintained organized assets, met project deadlines, and contributed to improving character quality, workflow efficiency, and overall visual consistency across the project.