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3D hard-surface & Cosplay Armor Artist
MyMiniFactory • Freelance
Jun 2022 - May 2026 • 3 yrs 11 mos
3D Hard-Surface Armor Artist | Freelance Designed and created detailed 3D models for futuristic armor, cosplay suits, helmets, props, and wearable accessories. Specialized in hard-surface modeling, mechanical detailing, and creating modular armor pieces suitable for 3D printing, games, and cosplay production. Key Responsibilities: Created custom sci-fi and futuristic armor designs from concepts, references, and client ideas. Modeled helmets, chest armor, shoulder pads, arm guards, thigh armor, knee pads, shin guards, and other wearable components. Used Blender, ZBrush, and other 3D software for modeling, sculpting, detailing, and refining hard-surface assets. Developed clean, modular armor pieces that could be separated for easier printing, assembly, and customization. Optimized models for 3D printing by checking thickness, connections, proportions, and part separation. Created detailed mechanical panels, grooves, vents, joints, and surface features to give armor a realistic futuristic appearance. Prepared high-quality renders and presentation images to showcase completed models from multiple angles. Worked with clients to understand references, measurements, design requirements, and revisions. Delivered high-detail 3D assets for cosplay, collectibles, game characters, concept development, and 3D printing. Software: Blender, ZBrush, Fusion 360, Substance 3D Painter, and 3D printing preparation tools.