I will fix 3d models, reduce polygon count, optimize meshes and uvs for games

C
cerameb
C
cerameb
Ceramby
Certaines informations sont présentées en anglais.

À propos de ce service

Dear Great Buyers,


Does your 3D model have broken geometry, too many polygons, messy topology, or UV issues that make it unsuitable for games?


I help game developers, indie studios, and 3D artists repair and optimize existing 3D assets for real-time applications and game engines.


MY SERVICES INCLUDE:

  • 3D model repair and mesh cleanup
  • Polygon reduction and mesh optimization
  • Removal of unnecessary geometry
  • Topology correction and retopology when required
  • UV mapping and UV layout correction
  • Game-ready asset preparation
  • Exporting in an agreed file format


Every model is different. Please contact me before ordering if your asset is severely damaged, highly complex, or requires extensive reconstruction. I will review the requirements and recommend the appropriate pack

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Ceramby

Ceramby

cerameb

  • DeÉtats-Unis
  • Membre depuisoct. 2026
  • Langues

    Espagnol, Anglais, Allemand
I am a 3D artist specializing in 3D model optimization, retopology, UV mapping, and texture baking for game development and real-time applications. I help game developers, 3D artists, and studios transform existing models into clean, optimized, and production-ready assets. My services include mesh repair, high-poly to low-poly retopology, hard-surface optimization, UV unwrapping, and baking texture maps while preserving essential surface details. Let's discuss your project and find the right solution for your 3D assets.