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charlottneuman

Charlotte N

@charlottneuman

Bringing imagination to life with stunning, detailed 3D characters

France
Français, Anglais, Allemand
Certaines informations sont présentées en anglais.
À propos de moi
I’m Charlotte Neumann, I’m a professional 3D Character Artist specializing in creating high-quality, detailed, and production-ready characters for games, animation, and digital projects. I transform concepts and references into compelling 3D characters using advanced modeling, sculpting, UV mapping, texturing, and rendering techniques. If you need realistic, stylized, fantasy, or game-ready characters, I focus on clean, strong anatomy, detailed materials, and polished presentation. My goal is to deliver professional 3D characters that bring your ideas to life and exceed expectations.... Plus d’infos

Compétences

c
charlottneuman
Charlotte N
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Modélisation de personnage 3D
I will create 3d low poly character models, rigging, animation and rigging for games
Avatars de Vtuber
I will design and rig vtuber model high quality live2d for vtube studio

Expérience professionnelle

Ubisoft

3D character artist

Ubisoft

Oct 2021 - Oct 20243 yrs

Experienced in creating detailed 3D characters for games, animation, cinematics, and digital projects. My work covers the complete character creation process, from interpreting concept art and references to producing polished, production-ready 3D models. I specialize in 3D character modeling, digital sculpting, UV mapping, texturing, material creation, and character optimization. I create both realistic and stylized characters, paying close attention to anatomy, proportions, facial features, clothing, accessories, topology, and overall visual quality. Key Achievements Created detailed high-poly and low-poly character models for different visual styles. Transformed 2D concepts and reference images into fully developed 3D characters. Produced clean, optimized topology suitable for animation and real-time applications. Developed detailed facial features, clothing, hairstyles, accessories, and character props. Created realistic and stylized skin, clothing, and surface textures. Applied UV mapping and texture workflows to produce clean, efficient character assets. Improved character models through detailed sculpting, retopology, and mesh optimization. Created game-ready characters while maintaining a balance between visual quality and polygon efficiency. Worked with Blender, ZBrush, Substance 3D Painter, and other professional 3D workflows. Consistently focused on delivering visually appealing characters that match the client's concept, style, and technical requirements.