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À propos de moi
I'm a Game & Level Designer with professional experience creating gameplay, levels, quests, and playable experiences for PC and mobile games. My main strength is turning ideas into clear, engaging gameplay spaces from level layouts and player flow to objectives, puzzles, encounters, pacing, and environmental storytelling.
I can help with game and level design, playable level blockouts, gameplay prototypes, design documentation, and constructive feedback on existing games.
I enjoy working on puzzle, adventure, horror, action, and exploration-focused games.... Plus d’infos