c
code_exe

Daniel M

@code_exe
États-Unis
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Software Engineer for nearly 20 years. I've worked in industries including (but not limited to) ecommerce, education, and video games. I specialize in empathy, efficiency, and server code and infrastructure; although I've spent enough time as a full stack engineer that I can work on client-side projects as well.... Plus d’infos

Compétences

c
code_exe
Daniel M
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Consultation
I will add multiplayer functionality to your game
Sites Web personnalisés
I will create an accessible website for your business

Portfolio

Expérience professionnelle

Self-Employed_/ Freelancer

Freelancer

Self-Employed / Freelancer • Indépendant

Sep 2023 - Present3 yrs

• Consulted with independent game developers regarding best practices with multiplayer experiences built with tools including, but not limited to: Unreal Engine, Unity Engine, Godot, and Roblox. • Improved new and repeat business metrics for local small businesses by upwards of 40% leveraging tools such as automated review survey outreach, scheduled social media posting, and improved SEO. • Designed and implemented custom e-commerce solutions for small businesses, integrating platforms such as Shopify and WooCommerce, resulting in a 35% increase in online sales revenue within six months. • Delivered in-depth lessons on Rust to high school and college students, facilitating hands-on coding exercises to improve comprehension and application within real-world scenarios. • Implemented plugins for Open Source IoT Devices using Rust and Python. • Built plugins for algorithmic commodity trading bots to improve returns in diverse portfolios.

Unchained_Entertainment

Senior Platform Engineer

Unchained Entertainment • Temps plein

Dec 2020 - Sep 20232 yrs 9 mos

• Guided infrastructure transformation by implementing Terraform to codify and document infrastructure processes. • Engineered cloud-based solutions on GCP with Infrastructure-as-Code to optimize deployment efficiency, leading to a 90% reduction in manual configurations. • Transformed legacy build targets by implementing Docker containers on Linux, replacing Windows VMs, leading to a 40% increase in deployment efficiency. • Enhanced security configurations within GCP cloud platform by implementing role-based access controls and auditing tools for minimized risk exposure. • Developed structured training sessions to efficiently guide team members from Perforce (P4) to Git workflows. • Guided interns to identify project passions, successfully enhancing team integration and contribution within a collaborative environment.

Undead_Labs

Senior Software Engineer

Undead Labs • Temps plein

Feb 2020 - Sep 20207 mos

• Developed multiplayer architectures using Unreal Engine, significantly improving system performance and user engagement by employing third-party services. • Facilitated team cohesion in a growing team environment through structured training sessions with focus on collaborative tools such as Jira and Git. • Defined multiplayer gameplay parameters through collaboration with Design team implementing goals via Unreal Engine. • Collaborated with Producers and Managers to refine agile methodologies using Jira, enhancing team productivity by 30%.