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À propos de moi
I’m a 3D Modeller, Level Designer, and Texturing Artist with an industry-focused approach to building visually consistent, optimized, and gameplay-ready environments. My work combines efficient asset creation, smart level layout, and high-quality PBR texturing to support clear game design goals and strong performance across modern engines. I use tools like Blender, Maya, Substance Painter, and Unreal Engine to deliver production-ready content that fits seamlessly into professional pipelines and collaborative teams.... Plus d’infos