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À propos de moi
"Professional 3D Artist specializing in game-ready, low-poly and stylized assets.
I deliver clean-topology meshes optimized for performance—spanning props, modular environments, weapons, vehicles, creatures, and humanoids. My pipeline covers texture atlasing, UV mapping, advanced deformation rigging, facial rigs, and fluid game animations ready for Unity and Unreal Engine. Focused on top-tier optimization and seamless engine integration.
Send me a message with your project details and references before ordering!"... Plus d’infos