I will create realistic 3d characters and custom metahuman characters for ue5

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daniel_001smith
D
daniel_001smith
Daniel James
Certaines informations sont présentées en anglais.

À propos de ce service

Looking for a realistic 3D character that brings your game, cinematic, or project to life?

I create highquality 3D characters and custom MetaHuman characters for Unreal Engine 5, tailored to your concept and project requirements. Whether you need a realistic game character, custom MetaHuman, Daz3D character, Character Creator (CC4) model, or a game-ready 3D character, I can help turn your idea into a polished result.

My services include:

  1. Custom 3D character modeling
  2. Realistic MetaHuman customization
  3. Daz3D and CC4 character creation
  4. Game-ready character preparation
  5. Character clothing, hair and accessories
  6. Texturing, materials and detailing
  7. Rigging and Unreal Engine 5 setup
  8. Character optimization for games and cinematics

I focus on realistic details, clean topology, quality materials, and project-ready results that fit your workflow.

Send me your concept, reference, or requirements before ordering so I can recommend the best approach and package for your project.

Lets create a character that makes your project stand out.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Daniel James

Daniel James

unreal engine game developer

  • DeÉtats-Unis
  • Membre depuissept. 2026
  • Temps de réponse moy.1 heure
  • Langues

    Anglais
I’m Daniel James, an Unreal Engine game developer specializing in creating high-quality, engaging, and optimized games with Unreal Engine 5. I help indie developers, studios, and businesses turn their ideas into polished playable experiences. My expertise includes Unreal Engine game development, Blueprint and C++ programming, gameplay mechanics, 3D environments, level design, character animation and rigging, Niagara VFX, game UI, cinematic cutscenes, and performance optimization.

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