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À propos de moi
Hey there I'm Daniel, an Unreal Engine game developer with hands-on experience building gameplay systems, fixing complex Blueprint issues, and optimizing performance for smooth, scalable games. I work with UE4 & UE5, focusing on mechanics like player movement, AI behavior, combat systems, and multiplayer-ready features.
Whether you need bug fixes, new gameplay features, or help polishing an existing project, I deliver clean, well-structured solutions tailored to your game’s vision. Clear communication, fast delivery, and quality results are my top priorities.... Plus d’infos