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À propos de moi
3 years of specialized 3D character modeling, sculpting, and rigging production for games, animation, and 3D printing. Executing production pipelines from concept art to optimized game ready topology.
• Core Tools: Blender, ZBrush, Maya, Substance Painter
• Deliverables: Rigged meshes, STL files, PBR textures, clean topology
Message with project specs before ordering to align workflow requirements and delivery timelines.... Plus d’infos