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À propos de moi
Hello, . I am an experienced hard surface 3D artist that specializes in creating game-ready and 3D print-ready models. I specialize in weapons, props, and mechanical models that have a clean topology, proper geometry, and PBR textures.
Models that I create are aimed at meeting your project needs, regardless of which engine is being used (Unreal Engine, Unity, Roblox) or if it’s for 3D printing in STL format. My goal is clear communication, clean work, and deliverables that can be easily implemented without further work on it.
Please feel free to contact me and talk about your idea or needs.... Plus d’infos