Unity and C Sharp Game Developer Gameplay Mechanics
Turquie
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I am an independent Unity game developer focusing on practical C# scripting, gameplay mechanics, and technical bug fixing. I build responsive character controllers, physics-based interactions, and camera setups using Cinemachine. My priority is writing clean, modular, and easy-to-integrate code to help indie developers solve issues and implement custom gameplay features quickly... Plus d’infos