I will animate custom 2d game sprites and character loops


À propos de ce service
Game-ready 2D sprite animation, hand-crafted frame by frame.
I animate custom sprites and character loops for indie games walk and run cycles, jumps, idles, attacks, enemy loops, and FX like splats, hits, and pickups. Clean silhouettes, snappy timing, and motion that reads instantly in-engine.
I've spent 20+ years animating professionally, with credits at studios including Disney, Netflix, Riot Games, and the BBC. Now I bring that same feel for weight and timing to indie sprite work.
What you get:
Sprite sheet + individual PNG frames, ready for Unity, Godot, GameMaker, or any engine
Consistent frame size and clean loop points
GIF preview so you can check the motion before final delivery
What I need from you:
Your character sprite or reference art (or add the design extra and I'll create it)
Frame size / resolution, and the engine you're using
A note on the style or game the animation is for
Not sure which package fits? Message me first with your character and what it needs to do I'll point you to the right tier and give you an honest timeline. Happy animating!
Découvrez Bader B
Animation Supervisor
- DeArabie Saoudite
- Membre depuisjuil. 2026
- Temps de réponse moy.1 heure
Langues
Arabe, Anglais
Mon portfolio
FAQ
Do you work in pixel art or higher-res 2D?
oth. Send me a sample of your existing art and I'll match the style and resolution.
Can you match my existing sprites' style?
Yes — that's the goal. Give me one finished sprite as reference and I'll keep everything consistent
What file formats do you deliver?
A packed sprite sheet plus individual PNG frames as standard. Layered source files Aseprite or Clip Studio Paint.
I don't have a character yet — can you design one?
Yes, add the "Character design from scratch" extra and I'll create the sprite before animating it.
How many frames will the animation have?
Depends on the package and action — roughly up to 8 (Basic), up to 16 (Standard), and 16+ (Premium). Message me if you need an exact count.
Can I use this in a commercial game?
Yes

