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À propos de moi
I help indie developers turn their game ideas into playable prototypes using Godot Engine and GDScript. From core gameplay mechanics and player controllers to combat systems, enemy AI, interactions, and user interfaces, I focus on building functional foundations that you can test, refine, and expand.
Whether you're exploring a new concept, validating a gameplay loop, preparing a vertical slice, or improving an existing Godot project, I aim to deliver organized project files and reliable functionality based on your requirements.... Plus d’infos