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dmitrii_dubinin

Dmitriy D

@dmitrii_dubinin

Middle 3D Environment Prop Artist

Russie
Russe
Certaines informations sont présentées en anglais.
À propos de moi
I am a Middle+ 3D Environment and Prop Artist with over 10 years of experience in the game development industry. I specialize in the full pipeline of creating high-quality hard-surface models, from initial draft to final engine integration in Unreal Engine 5 and Unity. I have strong expertise in optimizing 3D assets for stable performance without sacrificing visual quality. Portfolio: https://www.artstation.com/daimon I worked on environment assets for "Sparta 2035," a Tactical RPG available on Steam: https://store.steampowered.com/app/3225010/SPARTA_2035/... Plus d’infos

Compétences

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dmitrii_dubinin
Dmitriy D
hors ligne • 

Voir mes services

Accessoires et objets
I will create gameready 3d hardsurface props and environments

Portfolio

Expérience professionnelle

Steam

Steam

Temps plein • 6 yrs 5 mos

3D Generalist

Apr 2023 - Sep 20263 yrs 5 mos

Project: SPARTA 2035 (Tactical RPG, Unity) - Developed full-pipeline 3D environment assets and props, including high-poly/low-poly modeling, UV unwrapping, game-ready production. - Optimized third-party assets by refining topology, fixing UV layouts, preparing meshes for map baking. - Performed map baking and asset preparation for PBR texturing within Unity HDRP pipeline, followed by final texturing. - Imported assets into Unity, configured complex PBR materials, set up prefabs. - Processed photogrammetry data and 3D scans: cleaned raw geometry, retopology, seamless engine integration.

3D Generalist

May 2019 - May 20223 yrs

Project: Survival: Fountain of Youth (Survival, Unity) - Contributed to design and creation of 3D content for a major survival-genre project - Created stylized and realistic 3D environment assets and props for various game locations - Executed full game-ready production pipeline: modeling, UV mapping, map baking, texturing, performance optimization - Adhered to strict visual and technical guidelines for the project's realistic art style and texture streaming limits - Prepared assets for engine integration and supported general level art-production tasks