I will create gameready 3d hardsurface props and environments


À propos de ce service
I create game-ready 3D hard-surface props and environments for real-time games, with over 10 years of experience in the game development industry.
My full pipeline covers:
- High-poly to low-poly modeling
- UV unwrapping
- PBR texturing (Substance Painter/Designer)
- Cloth simulation (Marvelous Designer) when needed
- Optimization for real-time performance (LODs, collision, topology, texture budgets)
- Import and setup in Unity or Unreal Engine (materials, prefabs)
I've worked on shipped and in-development titles, including environment and prop work for "Sparta 2035" (Tactical RPG, Steam) and "Survival: Fountain of Youth."
Software: Blender, 3ds Max, Cinema 4D, ZBrush, Substance 3D Painter/Designer, Marmoset Toolbag, Unity, Unreal Engine 5.
Whether you need a single prop or a full environment set, I focus on clean topology, efficient texturing, and assets that are truly ready to drop into your game not just visually nice renders.
Final pricing depends on the complexity and specifics of each request, so please message me with your reference images and requirements, and I'll get back to you with a clear plan and accurate pricing.
Préférence du type de livraison
Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.
Découvrez Dmitriy D
Middle 3D Environment Prop Artist
- DeRussie
- Membre depuissept. 2026
Langues
Russe, Anglais

