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À propos de moi
I am a professional 3D Character Artist specializing in realistic character creation using MetaHuman, Character Creator (CC4/CC5), Daz3D, and ZBrush. My expertise includes character modeling, sculpting, rigging, custom clothing, hair creation, and game ready assets for Unity and Unreal Engine 5. I deliver high-quality, detailed characters tailored to your project needs, with a strong focus on realism, performance, and visual appeal. From concept to final production ready asset, I bring creative ideas to life with precision and professionalism.
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