I will interactive ai avatar,rig3d for stream,arkit52, visemes kits,talkinghead,lipsync

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ericbyolla
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ericbyolla
Ericbyolla
Certaines informations sont présentées en anglais.

À propos de ce service

Greetings

Looking for 3D avatar file you can import and start using it for your Real-Time projects? welcome here, I will develop/create 3D avatar that look like your reference, optimized it & integrate it for Real-Time use.

This is going to be AI automation/controller, AI system interactive avatar/model that is fully setup and rigged with advance skeletons/bones for Live streaming, vrchat, vtube, warudo, TikTok, Twitch, Three js/React three fiber project(website, app, browser).

I will create & make the model to be properly rigged and ready for VTube Studio with working head/body movement, eyes/blink, mouth/lip sync, eyebrows, physics, expressions, and hotkeys.


Your app, web, browser will be able to control the facial movements, Lipsync, body morphs according to the AI-generated voice/audio


Avatar Driven by

  • webcam face tracking
  • iPhone facial capture
  • ARKit-compatible capture pipelines
  • browser-based facial animation systems
  • LiveKit / WebRTC applications
  • audio-driven talking systems
  • external mocap pipelines


Inbox me now for more discussions

Découvrez Ericbyolla

Ericbyolla

Avatar optimizing for RealTime, VRM, model productions for web, GLB

  • DeÉtats-Unis
  • Membre depuissept. 2026
  • Langues

    Français, Anglais, Espagnol
GoodDay Cl My expertise here based on creating 3D avatar and complete setup for AI controlled app, web/browser, & Live stream. Also I create characters for animated video, VFX, & game assets -Real-Time avatar: I create 3D model that look like your ref. exactly(100% similar), realistic texture(color), optimized and fully integrated for your web, app/browser, My arts are useful for Unity/UE5 live link, Live stream, vtube(TalkingHead) compatible What I need is just your reference, I'll take care of the rest and share you import and ready to use in real-time files(GLB/VRM) with editable BLEND file