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À propos de moi
Turn sketch-stage ideas into games players can’t put down.
I’m Curtis—Lua engineer behind 40 million+ visits and front-page Roblox hits.
* Data stores that never drop a coin.
* Matchmaking that fills servers in seconds.
* UI that feels native on phone, tablet, and PC.
Clean, commented code lands in your inbox fast—often the same weekend—so you can hit “publish” instead of “debug.” Most clients return; their retention metrics do the talking.
Need a fresh mechanic, a revenue-ready live-ops system, or just a stubborn bug gone before launch? Let’s start and watch the to-do list disappear.
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