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À propos de moi
I am a 3D Environment and Prop Artist creating high-quality, game-ready assets for games and product visualization. I design detailed environments and props with clean topology, optimized polycount, and efficient UVs. I handle modeling, texturing, and rendering to deliver visually strong and performance-ready results for Unity and Unreal Engine. I focus on clear communication, reliable delivery, and professional quality that helps your project stand out.... Plus d’infos