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À propos de moi
Hello there! With more than three years of practical business experience, I am an enthusiastic and skilled 3D character artist. By producing stylish characters, hyper-realistic game models, and top-tier Unreal Engine MetaHumans, I specialize in bringing imagination into the virtual world.I have experience with a wide range of tools, such as Unreal Engine 5, ZBrush, Blender, Maya, and Substance Painter.
This enables me to manage every step of the production process with ease, from basic digital sculpting and clean retopology to sophisticated PBR texturing and intricate 3D rigging.... Plus d’infos