I’m a professional 3D artist creating custom models for games, animation, products, visualization, 3D printing, and digital experiences. I work from concepts, sketches, photographs, drawings, CAD files, and existing references to build detailed 3D assets. My expertise covers character and creature modeling, hard-surface and organic modeling, props, products, environments, sculpting, retopology, UV mapping, texturing, rendering, rigging, and optimization. I focus on accurate forms, clean topology, detailed surfaces, and production-ready results.... Plus d’infos