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À propos de moi
I am a 3D artist-generalist with professional experience in game development, specializing in stylized modeling, sculpting, texturing, rigging, and animation.
I contributed to the development of Yukon – Family Adventure, delivering high-quality assets from concept to final polish.
I am proficient in tools such as Maya, 3ds Max, ZBrush, Substance Painter, Marmoset Toolbag, and Adobe Suite. With a strong foundation in art and design education... Plus d’infos